So we can see that development on the 1.x line has to be designed around basic aspects of compatibility with the older game. Chlorophyte in the Jungle, new monsters in the Dungeon, the Lunar events started by an encounter at the Dungeon, etc. While both of those did affect world generation (adding more depth and encouraging replays on new worlds), they also changed existing places. This also had the effect of allowing players who had already beaten 1.0 to play 1.1 on their existing worlds.ġ.2 and 1.3 did similar things. So Hardmode was built around changing the world: you add new environments by literally adding them to the existing world. However, it couldn't do this by adding new environments to the end, because by the end of 1.0, you could access pretty much the entire world. Here's what I mean.ġ.1 attempted to add content past the natural end of 1.0. The only real gameplay limitation of any hypothetical Terraria 1.4+ (outside of code limitations I am unaware of) is that new changes have to be backwards compatible with the previous 1.x series. So the main way to distinguish Terraria 2 is for it to do something that you can't do in Teraria 1.x. Which isn't really possible for a reasonable development time. That means you have to provide, out of the gate, an experience that is as refined, polished, and item-rich as Terraria 1.4+. And making a game that is still recognizably "Terraria" yet offering something better for players than 1.4? That's a tall order. And 1.3 increased this density even more.Īny hypothetical Terraria 2 is competing, not with Terraria 1.0, but with Terraria 1.3 or even 1.4. The density of stuff you could find increased substantially that samey, spartan feeling of 1.1 was gone. Sure, you would come across the occasional ruined cabin, but that was about it. In 1.1, the world could feel rather spartan underground. But even then, so much changed with just 1.2 that starting over felt like a fairly distinct experience. For myself, I started with 1.1, where there was Hardmode. If you've ever played 1.0, then you know how much the game has changed. Why?īecause Terraria has already effectively had 3+ sequels. It has to be a sequel to Terraria, but it also has to be a thing that players of Terraria will stop playing Terraria for. I think the fundamental problem with development of Terraria 2 is this: why is it "Terraria 2" and not just 1.4/5/6/etc? It was originally revealed that Redigit will be working on Terraria: Otherworld before developing Terraria 2, but Terraria: Otherworld has since been cancelled. "T erraria 2 is to be the second PC installment of the Terraria series. However, very little information, aside from this, has been released." Terraria creator, Andrew "Redigit" Spinks, has explained in several interviews that his plan is to "expand on the whole Terraria universe". Ĭurrently, the game is just an announcement however, it was revealed that it has been in some form of production since February 2012. Terraria 2 is to be the second PC installment of the Terraria series. The OFFICIAL wiki begs to disagree with you.
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